Magical Girl Raising Project / Mahou Shoujo Ikusei Keikaku
Review by: John Fragglepuss Evans
Genre: Action, Fantasy, Supernatural, Thriller, Magical Girl
First Aired: Fall 2016, 12 episodes
Summary: The Magical Girl Raising Project is a social game available on all major devices. It’s a simple game of creating a magical girl, fighting monsters, collecting candies, and tending to various duties of the magical girl. The caveat is that 1 in 10,000 players will become a real-life magical girl! At least that’s the promise given by the game that nobody believes. Guess what, the game is telling the truth!
Magical girls have begun to appear one-by-one in the district. As soon as 16 magical girls have been chosen an announcement is passed down that 16 is twice as many as should exist. The number of magical girls must be halved, a solution that will be reached by the girls performing good deeds to collect candy. The girl will the least amount of candy at the end of a given time will lose their status as a magical girl. Rules quickly become twisted as the competitors get violent in order to gain candy. Nobody wants to lose their status and they may end up fighting for their life!
The Magical Girl Raising Project reminds me of shows like Madoka Magica in the way it deconstructs the genre. The characters in the show are a positive due to their differences. Despite there being 16 magical girls, each is unique with their own abilities. The girls share a complex web of relationships and while they are kind and friendly to each other at the beginning, their attitudes change and their inner personality comes to the surface as difficulties arise.
The story is another positive in that nothing is as simple and straightforward as you are led to believe. Plot twists are revealed from time to time and the series does not pull any punches. The one aspect I wish they would have spent more time on was explaining the abilities of each magical girl. With 16 girls possessing unique abilities, some of them seemed vague. Sometimes the best description you’d get of an ability would be the frame cutting to commercial that would state the girl’s ability for two seconds on screen.
You might enjoy this if: You’re in the mood for survival, betrayal, back-stabbing, and a world of “kill or be killed”.
You might not like it if: You prefer a classic version of magical girl, something along the lines of a Sailor Moon.
Note to the Viewer: Be ready to pause right when each episode would cut to commercial. It gives insight to the girls’ abilities.
AMV – Faded by Last Week AMV Nightcore
(Warning, the AMV contains minor spoilers. It’s nothing crazy though)